And finally, the last, but most important rule of all:

Additionally, there are two rule variants:

  1. Original Resistance: At the beginning of the first round of every mission, the leader distributes a number of plot cards from a shuffled deck to other players. These plot cards can be used to reveal additional pieces of information to certain players or to the entire group.
  2. Resistance: Avalon: One of the Resistance players (designated "Merlin") is told who the spies are. He can use this knowledge to help his teammates, but beware -- the spies musn't figure out who Merlin is! At the end of the game, one of the spies (designated "the Assassin") is allowed to kill off one Resistance player; if he picks Merlin, the spies win!