The Resistance
  • Register
  • Rules
  • About
  • Statistics
  • GitHub
  • Facebook
  • Mod
  • ⚙
    •  Audio Notification
    •  Title Notification
    •  Player Notifications
    •  Highlight Avatar
    •  Highlight Chat
    •  Original Avatars
    •  Hide Stats
    •  Rating Messages
    •  Tabs
    •  WebSocket
    •  Font Size
    •  Dark Theme
    •  Mod
  • Notifications
  • Games
  • Discussions
GameStatusType
Create New Game
  • Unranked
  • Basic (without cards)
  • Original (with cards)
  • Avalon (with Merlin)
  • Hunter (with Chiefs)
  • Trumpmode (with Trump)
  • Ranked
  • Basic (without cards)
  • Original (with cards)
  • Avalon (with Merlin)
  • Hunter (with Chiefs)

Players Online
TitleByUpdated
Loading...

  • All chat
  • Game chat
  • History
  • Vote History
  • Help
  • Discussions
  • Other

    Leader
    On mission team
    Investigator
    Excalibur
    Excalibured
    Approved vote
    Rejected vote

Original Resistance (cards)

  • Keeping a Close Eye on You: Learn whether a player played success or failure during a mission.
  • Strong Leader: Become the leader.
  • No Confidence: Veto an approved mission team.
  • In the Spotlight: Force a player to vote publicly on mission success or failure.
  • Establish Confidence: Immediate use. The leader must reveal their identity to a player of their choosing.
  • Overheard Conversation: Immediate use. The person to whom this card is given can learn the identity of a neighboring player.
  • Open Up: Immediate use. The person to whom this card is given must disclose their identity to a player of their choosing.
  • Take Responsibility: Immediate use. The person to whom this card is given must take a card from another player.
  • Opinion Maker: The person to whom this card is given must vote first and publicly for the rest of the game.

Avalon

  • Merlin: a resistance member knows who the spies are.
  • Assassin: a spy who wins the game for the spies if he can guess the identity of Merlin at the end of the game.
  • Percival: a resistance member who knows who Merlin is.
  • Morgana: a spy who looks like Merlin to Percival.
  • Mordred: a spy who is invisible to Merlin.
  • Oberon: a spy who is invisible to other spies (but not to Merlin).
  • Lancelot: a resistance member or spy who does not know who the spies are and secretly switches allegiances if a "Switch Allegiance" card is drawn from the Loyalty deck. The deck has five cards, two of which are "Switch Allegiance" cards, and a card is drawn at the beginning of the third and subsequent missions.
  • Lady of the Lake: a card which can be used to learn the alignment of another player.
  • Excalibur: a player power which can be used to alter the outcome of the mission by switching another player’s vote, revealing it to the user.
  • Norebo: any random resistance member who does not know he is Norebo that appears as a spy to the spies.
  • Palm: any random resistance member who does not know she is Palm that appears as a spy to Merlin and the spies.
  • Quickdraw: a spy who can privately attempt to guess the identity of Merlin one time per game after each mission, winning the game for the spies if he is correct. All spies other than Oberon are alerted when Quickdraw shoots. (Replaces assassin)

Hunter

  • Resistance Chief: a resistance member who knows who the other Resistance Chief and Coordinator are.
  • Resistance Hunter: a resistance member who must guess the Spy Chief for the resistance to win.
  • Spy Chief: a spy who can fail missions allowing the Spy Hunter early accusation.
  • Spy Hunter: a spy who must guess the Resistance Chief or Coordinator for the spies to win.
  • Dummy Agent: a resistance member who can respond as a Chief when investigated.
  • Coordinator: a resistance member who is known by Resistance Chief(s).
  • Deep Agent: a spy who does not know the other spies but is known by the other spies.
  • Pretender: a resistance member who appears as the Deep Agent to the spies.
  • Inquisitor: a card which can be used to learn the alignment of another player.

Trumpmode

  • Trump: a Proud American who knows who the Filthy Communists are.
  • Bernie: a Filthy Communist who wins the game for the Filthy Communists if he can guess the identity of Trump at the end of the game.
  • Paul Ryan: a Proud American who knows who Trump is.
  • Hillary: a Filthy Communist who looks like Trump to Paul Ryan.
  • Biden: a Filthy Communist who is invisible to Trump.
  • Obameron: a Filthy Communist who is invisible to other Filthy Communists (but not to Trump).
  • Lady of the Lake: a card which can be used to learn the alignment of another player.
TitleByPostedCommentsLast Comment ByUpdated
Loading...


Choose Your Role

One player in unranked games with at least one role token can choose their role.
You have role token(s).
Choose Role
  • Resistance
  • Spy
  • Percival
  • Morgana
  • Oberon
  • Mordred
  • Assassin
  • Merlin
  • Good Lancelot
  • Evil Lancelot
  • Mordred/Assassin
  • Quickdraw
  • Mordred/Quickdraw

Players Online
  • All chat
  • Game chat
  • History
  • Vote History
  • Help
  • Discussions
  • Other

    Leader
    On mission team
    Investigator
    Excalibur
    Excalibured
    Approved vote
    Rejected vote

Original Resistance (cards)

  • Keeping a Close Eye on You: Learn whether a player played success or failure during a mission.
  • Strong Leader: Become the leader.
  • No Confidence: Veto an approved mission team.
  • In the Spotlight: Force a player to vote publicly on mission success or failure.
  • Establish Confidence: Immediate use. The leader must reveal their identity to a player of their choosing.
  • Overheard Conversation: Immediate use. The person to whom this card is given can learn the identity of a neighboring player.
  • Open Up: Immediate use. The person to whom this card is given must disclose their identity to a player of their choosing.
  • Take Responsibility: Immediate use. The person to whom this card is given must take a card from another player.
  • Opinion Maker: The person to whom this card is given must vote first and publicly for the rest of the game.

Avalon

  • Merlin: a resistance member knows who the spies are.
  • Assassin: a spy who wins the game for the spies if he can guess the identity of Merlin at the end of the game.
  • Percival: a resistance member who knows who Merlin is.
  • Morgana: a spy who looks like Merlin to Percival.
  • Mordred: a spy who is invisible to Merlin.
  • Oberon: a spy who is invisible to other spies (but not to Merlin).
  • Lancelot: a resistance member or spy who does not know who the spies are and secretly switches allegiances if a "Switch Allegiance" card is drawn from the Loyalty deck. The deck has five cards, two of which are "Switch Allegiance" cards, and a card is drawn at the beginning of the third and subsequent missions.
  • Lady of the Lake: a card which can be used to learn the alignment of another player.
  • Excalibur: a player power which can be used to alter the outcome of the mission by switching another player’s vote, revealing it to the user.
  • Norebo: any random resistance member who does not know he is Norebo that appears as a spy to the spies.
  • Palm: any random resistance member who does not know she is Palm that appears as a spy to Merlin and the spies.
  • Quickdraw: a spy who can privately attempt to guess the identity of Merlin one time per game after each mission, winning the game for the spies if he is correct. All spies other than Oberon are alerted when Quickdraw shoots. (Replaces assassin)

Hunter

  • Resistance Chief: a resistance member who knows who the other Resistance Chief and Coordinator are.
  • Resistance Hunter: a resistance member who must guess the Spy Chief for the resistance to win.
  • Spy Chief: a spy who can fail missions allowing the Spy Hunter early accusation.
  • Spy Hunter: a spy who must guess the Resistance Chief or Coordinator for the spies to win.
  • Dummy Agent: a resistance member who can respond as a Chief when investigated.
  • Coordinator: a resistance member who is known by Resistance Chief(s).
  • Deep Agent: a spy who does not know the other spies but is known by the other spies.
  • Pretender: a resistance member who appears as the Deep Agent to the spies.
  • Inquisitor: a card which can be used to learn the alignment of another player.

Trumpmode

  • Trump: a Proud American who knows who the Filthy Communists are.
  • Bernie: a Filthy Communist who wins the game for the Filthy Communists if he can guess the identity of Trump at the end of the game.
  • Paul Ryan: a Proud American who knows who Trump is.
  • Hillary: a Filthy Communist who looks like Trump to Paul Ryan.
  • Biden: a Filthy Communist who is invisible to Trump.
  • Obameron: a Filthy Communist who is invisible to other Filthy Communists (but not to Trump).
  • Lady of the Lake: a card which can be used to learn the alignment of another player.
TitleByPostedPostsLast Post ByUpdated
Loading...


Choose Your Role

One player in unranked games with at least one role token can choose their role.
You have role token(s).
Choose Role
  • Resistance
  • Spy
  • Percival
  • Morgana
  • Oberon
  • Mordred
  • Assassin
  • Merlin
  • Good Lancelot
  • Evil Lancelot
  • Mordred/Assassin
  • Quickdraw
  • Mordred/Quickdraw

Players Online
Reports • Bans
  • Previous
  • Next

IDPlayer ReportedTypeReportsReasonValidityDatePlayer Was Banned
  • Previous
  • Next
Reports • Bans
Player Reported
Type
Number of Reports
Reason
Date
Explanation
Post Content
Post Removed
Validity
Player Was Banned
Player Ban
Player has been banned.
Reports • Bans
  • Previous
  • Next

Player BannedTypeDurationDateStatus
  • Previous
  • Next
Reports • Bans
Player Banned
Type
Duration
Reason
Date
End Date
Status
Ban has been removed.
Reports • Bans

Moderator Messages

Loading...

Bans

Loading...
Player:
Player has been reported.
Post has been removed.
Player:
Player has been banned.